Real Time: X-ATM092

This piece was created to get a handle on physically based rendering.

Software Used:
Modo
Quixel

Left, high poly Right, low poly undshaded

High Poly

polygon count: 40k

UV channels: 2

Textures:2048x2048 x2 diffuse/normal/specular x1 emissive

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Sub-division Modeling: 240z