Substance Designer Materials

Substance Designer Materials

I am familiar with both fully procedural as well as converting scan data into suitable materials for physically based rendering.

Scanned Material: Pebbles

Scanned Material: Rocks

Drying Mud : fully procedural

Procedural Road Material

Modular Wood Material with ability to change parameters for pattern,color,etc.

Viewing Parameter changes in Substance Designer Viewport

Wood Knot Brush in Substance Painter (note warping of wood grain)

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Unity 3D : HLSL Shader